Not long after DOTA 6.53 release someone has create the AI version. This AI base on DotA Allstars 6.48b AI 1.52 so same bug still exist in DOTA 6.53 AI. With this AI map we can try Goblin Clockwerk agaainst AI.

Description

It is the checked up map, works on 1.21b and 1.22a patches!Are made some my changes!
How’s that for a quick update?

Normally I would take more time for testing but I have to leave again for another week or so, and you’ve all been remarkably patient so I decided to basically start a public beta test. I’d call this “Revision 0″, but there’s really no point in that, so here’s the first revision of the newest port of RGB’s AI to 6.53.

Note: Expect bugs. I haven’t had time to find/iron them out. But please do report them as they show up.

I haven’t had a chance to change -rd to the new format, or to address the removal of the “undroppable while in cooldown” system. Also, no “$” symbols for observers yet. I’ll add these in the next revision, which I’ll start on right after I get back.

In the meantime, go ahead and test the AI…I make no guarantees yet on quality and such. As far as I know, the item builds all work (though sometimes it screws up if you give the AI a bunch of money and they all go buy items simultaneously)…let me know if something breaks during an actual game.

One quick observation I saw in brief testing is that the AI tends to return to the fountain more frequently…I don’t know if it was a fluke or some odd routine that’s running too often. Confirmation would be good. If it is a problem, I’ll try to fix it in the next revision.

As far as I know, all the other new content has been done (except for -ah, -afk, -kickafk, some exploits, and various bugfixes). As always, report bugs here as you encounter them, and be specific: “OMFG MY GAME CRASHED WTF” is not very helpful.

Thanks especially to Tenshinhan DN, Overflow_GR, Duvon, Strikur–, Counter_Helix_axe, Catalyst, and chaser02 for their hard work in creating the item builds for the AI. If you helped out and don’t see your name here, let me know so I can give you props for your work.

Change Log

Rev. 03
=======
-Fixed Invoker from breaking the game when picked
-Redid all of Lanaya’s triggers using 6.53 script, hopefully this makes her stop crashing the game (if she still does I don’t know what else to try)
-AI Sand King can now properly use Epicenter
-Fixed Clockwerk Goblin being unable to attack his own Power Cogs
-Fixed Rearm
-Fixed Essence Aura
-Fixed icons on Gambler’s skills
-AI players that die with a Bloodstone will no longer be renamed “Bloodrune”
-Single player test command -powerup now properly spawns runes
-Added a warning message for when the AI randoms Lanaya, N’aix, Invoker or Clockwerk
-Removed the “undroppable on cooldown” system for items (as in 6.53)
-Added the “$” symbol above creep kills on replays and for observers (as in 6.53)
-Changed AI item builds for Terrorblade (Overflow_GR) and Rattletrap (Green_Sliche)
-Updated Old Morphling’s spell database to allow stealing Rattletrap’s skills

Rev. 02
============
-Changed the item consumeable code to an updated version of the original AI+ one that makes use of the new item system, which should fix the “return to fountain” bug with AI bots
-Made Clockwerk Goblin unpickable by AI
-Fixed Mana Void animation

Rev. 01
=============
-First update to 6.53
-New item system implemented, so all item builds for AI heroes have been changed
-Disabled all AI scripts pertaining to Lanaya, hopefully this should allow players to choose her without crashing the game
-Updated AI Lycan to use new Howl ability
-Fixed timing on AI going to lanes in -rd
-It is now possible to pick heroes from the Fun Tavern when repicking or rechoosing
-Test command -lvlupall can have a number after it to have all heroes level up faster (i.e. “-lvlupall 25″)
-Fixed a bug with Viscous Nasal Goo that made it unstackable when cast on AI heroes
-Changed the way gold distribution is coded to hopefully prevent crashes
-AI also get the same gold bonuses as human players in -em now if using -ng
-Updated -unstuck to use the implementation in 6.52
-Changed Eclipse implementation to that of 6.50 (no ministun)
-Changed Wild Axes implementation to that of 6.50
-Changed Land Mines implementation to that of 6.50 (detect floating heroes)
-Changed AI item routine for Deathmatch
-Fixed a small bug with Puck respawning with a slightly smaller model size after dying (heh)

Download Dota-Allstars 6.53 AIplus 1.52 revision 3 (Mediafire)
Download Dota-Allstars 6.53 AIplus 1.52 revision 3 (pluginbaby mirror)

Warcraft 3 patched to 1.22a

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